Little Wars FM
”Fistful of Lead Reloaded” Rule Review

”Fistful of Lead Reloaded” Rule Review

November 17, 2022

This week on Little Wars FM, Josh and Dieter review "Fistful of Lead: Reloaded" from Wiley Games. The first edition of this Wild West skirmish game debuted almost 20 years ago but the "Reloaded" update appeared in 2016. The Old West rule review round up will continue in future podcasts, as Josh and Dieter continue their hunt for the perfect Wild West shootout game. They compare multiple systems, discuss pros and cons, and give you all the information you'll need to draw your own conclusions about which game is right for your group. 

If you'd like early access to all LWFM podcasts, as well as exclusive episodes not available publicly, join us on Patreon at www.patreon.com/littlewarstv

Gunfighter’s Ball Rule Review

Gunfighter’s Ball Rule Review

October 21, 2022

This week on Little Wars FM, Josh and Dieter review Gunfighter's Ball from Knuckleduster Miniatures. This is a Wild West skirmish game written by Forrest Harris and Brian Martin in 2018. And it's just the first of several stops we have coming on our Old West rule review tour! In future podcasts Josh and Dieter will return to compare other popular tabletop miniature systems. Grab your six shooter, put five beans in the wheel, and let's ride into the West!

If you'd like early access to all LWFM podcasts, as well as exclusive episodes not available publicly, join us on Patreon at www.patreon.com/littlewarstv

  

The Future of Virtual Tabletop Wargaming

The Future of Virtual Tabletop Wargaming

September 22, 2022

Do you remember the early days of COVID lockdowns, when there was a sudden surge of interest in virtual tabletop gaming? Tabletop Simulator, Vassal, Roll20, and old-fashioned web cams suddenly felt indispensable. Even conventions tried to adapt with new virtual formats. 

That was two years ago, which makes this a good time to ask, "What happened?" Are those virtual platforms still popular? Are you using them as much as you used to? What will virtual tabletop gaming look like in 5 or 10 years? Today we're talking to an expert in the field--Jim Owczarski of Armchair Dragoons. Jim is a prolific scenario designer for Tabletop Simulator, adapting all manner of traditional miniatures games, including several you've seen on Little Wars TV.

After you listen to today's podcast, we encourage you to check out Jim's active blog updates on Armchair Dragoons and see photos and video of some virtual games!

15 Questions with Andy Callan

15 Questions with Andy Callan

December 30, 2021

If you listened to our 6-part series on designing homebrew rules, you heard Tom and Greg reference Andy Callan's name many times as the original designer of "Loose Files and American Scramble" back in the 1980s. Loose Files served as the inspiration and jumping off point for what would eventually become British Grenadier and own own modern spin, Live Free or Die. But Andy has been writing games for decades and is STILL developing new creations. 

His latest game, Nevermind the Billhooks, has been very well received and comes up frequently in this podcast. Let's talk to Andy Callan about his philosophy of rule design, spanning more than three decades as a wargamer! 

How to Write a Wargame (Part 6: Final Steps)

How to Write a Wargame (Part 6: Final Steps)

December 17, 2021

It's been a long journey, and today our homebrew rules writing guide takes its final steps. This is the last chapter in our exhaustive, multi-part podcast series on how to write a wargame. Months ago we started back at the brainstorming phase and several hours of podcasting later, Tom & Greg make it to the finish line. In this episode we talk to Dave Taylor, a freelance graphic designer with a deep background in the tabletop hobby. Dave shares some great insights and practical tips for how to take your Microsoft WORD document and transform it into a professional, polished product. To bring our journey full circle, be sure to stick around until the end of the episode for a surprise guest we've talked about--but never talked to--throughout the entire series. And if you missed any of the earlier parts in this six-part series, we encourage you to go back and start with Part 1!

To purchase a print or PDF copy of "Live Free or Die," visit us at http://www.LittleWarsTV.com.

How to Write a Wargame (Part 5: Publishing?)

How to Write a Wargame (Part 5: Publishing?)

December 3, 2021

In the fifth chapter of our multi-part series "How to Write a Wargame," we approach the finish line. Now that you have a fun game refined through playtesting, you may start to wonder about next steps. Is this a homebrew game you'll keep on the shelf for you and your friends? Or is this a game you should consider publishing? Tom & Greg weigh the considerations in publishing and debate final game adjustments from a major playtest session. If you missed any of the earlier parts in this series, we do encourage you to go back and start with Part 1!

Spoiler alert--we DID ultimately decide to publish "Live Free or Die" and to donate half the proceeds to one of our favorite charities, the American Battlefield Trust. You can visit the Trust to learn more about their mission of battlefield preservation at http://www.battlefields.org. To purchase a print or PDF copy of "Live Free or Die," visit us at http://www.LittleWarsTV.com.

 

How to Write a Wargame (Part 4: Playtesting)

How to Write a Wargame (Part 4: Playtesting)

November 18, 2021

In the fourth chapter of our multi-part series "How to Write a Wargame," we discuss the role of play-testing. This is an absolutely critical part of the development process and we'll share some real-time feedback from our first round of play-testing at the club. Then, Tom & Greg head back to the drawing board to assess the necessary adjustments for further rounds of testing. Part 4 is a long one, folks! We're going deep into the weeds on the mechanics of game design and showing you how the sausage gets made. If you missed any of the earlier parts in this series, we do encourage you to go back and start with Part 1!

Salute 2021: Organizing the World‘s Largest Wargaming Show

Salute 2021: Organizing the World‘s Largest Wargaming Show

November 4, 2021

After a lost year due to COVID, tabletop wargaming conventions and events are back! Today we're talking to the organizer of the largest single-day historical gaming show in the world, Salute. The Salute show is put on by the South London Warlords and was rescheduled for November 2021 this year. How will this year's event be different and what are the challenges to putting on a convention of this scope? Let's find out!

 

You can find information about attending Salute at their official homepage: http://www.salute.co.uk/salute/salute-2020/

Learn more about HISTORICON 2021:  https://www.hmgs.org/mpage/HconHome

Learn more about MilleniumCon 2021: https://www.millenniumcon.info

Learn more about Texas Broadside 2021: http://www.beerandpretzelwargaming.com/texas-broadside.html

 

How to Write a Wargame (3: Developing Mechanics)

How to Write a Wargame (3: Developing Mechanics)

October 7, 2021

In this third installment of our "How to Write a Wargame" series, Tom & Greg delve into the heart of game design. Today's episode is a long, detailed discussion between two veteran designers on how to structure the turn sequence and how the mechanics of play should unfold. This discussion touches on movement, firing, combat, morale, and every aspect of a wargame. For most developers, this is the most enjoyable and creative part of designing a game! If you missed part 1 or 2 in this series, we'd recommend you go back and listen to those to bring yourself up to speed on how this process plays out in real time. 

How to Write a Wargame (Part 2: Research)

How to Write a Wargame (Part 2: Research)

September 23, 2021

In part two of our homebrew rule series, Greg seeks out a hobby expert to offer insight on the American War of Independence. Jim Purkey of Fife & Drum Miniatures joins the show to help! What role did artillery play in this conflict? How common were skirmishers? Why were causalities in the battles so low when compared to the later Napoleonic Wars? These are just a few of the questions discussed in this episode! Research for a new game can take many forms, but reaching out to other gamers who may be able to lend some ideas is always a great place to start. If you've ever written a game or dabbled in homebrew rules, this podcast series is for you! 

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